Modern weapons are so much easier to use. Now it is unlikely you killed both targets, but you should have at least hit both. Each of the JDAMs have a damage ability of 363 DP, and each of the HAS have 350 DP, so in theory one bomb per target right? Wrong! Well sort of.

To achieve the maximum effect depends on a large number of factors which are modeled in the game through a series of factors and dice roles. The message log will help give you clues: In one example:

7:40:05 AM - 7:40:05 AM - 37% penetration achieved.

7:40:05 AM - 7:40:05 AM - Weapon: GBU-31(V)3/B JDAM [BLU-109/B] #56 has impacted Target 2.

7:39:49 AM - 7:39:49 AM - Weapon: GBU-31(V)3/B JDAM [BLU-109/B] #55 missed Target 2 by 75ft.

One of my JDAMs missed by a massive 75ft (about 10% of the miss distance in Strike #1), who knows why; a gust of wind, problem with the GPS, hit a bird! That HAS survived with light damage, good chance that the HAS did its job and protected any aircraft inside.

The other JDAM hit the target and penetrated (37%). That HAS, is on fire and has heavy damage. Chances are any aircraft inside would be destroyed or at least damaged.

Thankfully there were no malfunctions and both bombs worked. The lesson is that in precision strikes one bomb for one target is no guarantee of a kill.

Moving on to Strike #3

This strike is something a bit different, you're going to use cluster munitions or CBU-105, WCMD specifically (Wind Corrected Munitions Dispenser). These are designed for top attack on tanks and other armored vehicles.

You may have read or heard that cluster munitions are outlawed by the Geneva Convention. That is not specifically true, you can read the detail here. The focus of the ban is to eliminate munitions that leave the equivalent of anti-personal mines on the battlefield, such as many early generation munitions with high dud rates did. Many modern CBUs comply with paragraph 2.c and are specifically targeted, have self-destruct or deactivation mechanisms or are generally much more reliable than older munitions.

You have an anti-tank cluster munition, and you have two lonely tank troops as a target. Launch and get Strike 3 moving towards the target.