Now you can see that two F-16Is have the AIM-120 (long range Air-to-Air missile) Light 202 loadout, two have the Python 5 (short/medium range Air-to-Air missile) Light 004 loadout and the last two have a AGM-88A HARM (Anti-radiation missile) and a SPICE2000 (Air-to-Ground glide bomb) loadout. Four F-16Is are ready to take off, while the other two are being armed.

The aircraft with the Air-to-Air loadouts also have the Quick Turnaround selected. This means that they can complete multiple sorties with a reduced ready time between them. An aircraft with an AAM loadout will take 3 hours to be ready during Surge Operations (see Sufa #4) or 20 hours during Sustained Operations, but when the Quick Turnaround is selected, you will have to wait only 20 minutes after the first sortie.

Surge Operations, Sustained Operations and Quick Turnaround are Doctrine Settings and can be changed in the Side Doctrine Window (CTRL + SHIFT + F9). However, the scenario designer will often lock these settings (this is done in the Editor by un-checking the box near each Doctrine Setting) preventing the player from changing them, as the Doctrine usually doesn't change throughout a scenario.

The two G550 AEW instead are in the "Reserve" status. You will need to prepare them to act as an airborne radar.

- Select one of them and click on the "Ready/Arm" button.
- Select a loadout in the new window. Conformal Aerial Early Warning is the only one available other than Ferry, Reserve and Maintenance.
- Flying manually the plane.
- Click on "OK-Ready".

In a few hours the Nahshons will be ready to take off.