<?xml version="1.0"?>
<ScenContainer xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <ScenTitle>Uncle Mark's Tutorials - 3 - Yorktown in the Gulf of Sidra, 1985</ScenTitle>
  <ScenDescription>&lt;BODY scroll=auto&gt;&lt;P&gt;Command is not a "first person shooter," but it does offer the kind of tactical&amp;nbsp;granularity that allows one to play very focused missions.&amp;nbsp; This is an example.&amp;nbsp; You have one ship and one helicopter.&amp;nbsp; You are on your own but you are in command.&lt;/P&gt;
&lt;P&gt;The scenario presumes a typical low level "show of force" mission for an American warship in the Gulf of Sidra.&amp;nbsp; Libya has long made the claim that the entire Gulf of Sidra is its territorial waters, as opposed to the normal 12-mile limit &amp;nbsp;prescribed under the United Nations Convention on the Law of the Sea (UNCLOS).&amp;nbsp; The United States is sending a message by deliberately moving its ships through what the rest of the world coniders international waters.&amp;nbsp;&amp;nbsp;The goal here is not to shoot anything but to remind&amp;nbsp;Libya of America's power.&amp;nbsp; &lt;/P&gt;
&lt;P&gt;No, of course things are not going to go smoothly.&amp;nbsp; Why are you even asking that question?&lt;/P&gt;
&lt;P&gt;For those interested in a little light reading, and because there are times when it useful for designing scenarios, the entire text of UNCLOS can be found here:&lt;/P&gt;
&lt;P&gt;&lt;A href="http://www.un.org/depts/los/convention_agreements/texts/unclos/closindx.htm"&gt;http://www.un.org/depts/los/convention_agreements/texts/unclos/closindx.htm&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;This scenario is also used to introduce players to various other aspects of Command.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;For scenario designers, Command offers a remarkable range of options.&amp;nbsp; One is the ability to modify existing platforms within a scenario by adding or removing sensors or weapons.&amp;nbsp; It is also possible to modify other aspects of platforms.&amp;nbsp;&amp;nbsp;For example, here I have assumed that shortly before the&amp;nbsp;scenario begins the &lt;EM&gt;Yorktown&lt;/EM&gt; suffered damage due to an explosion.&amp;nbsp; The fires are out, but a number of her components have been destroyed and are no longer available for use.&amp;nbsp; You can view&amp;nbsp;the details&amp;nbsp;by clicking the &lt;STRONG&gt;Damage Ctrl &lt;/STRONG&gt;button in the information panel on the right of the screen.&amp;nbsp; You can also see parts of this report by clicking the &lt;STRONG&gt;Sensors&lt;/STRONG&gt; and &lt;STRONG&gt;Weapons&lt;/STRONG&gt; buttons.&amp;nbsp; In addition, the number of available weapons has been reduced--you can tweak the specific number of weapons in a unit's mounts and magazines.&amp;nbsp; Finally, the overall damage to the hull is 10%.&amp;nbsp; The &lt;EM&gt;Yorktown &lt;/EM&gt;is still a fearsome engine&amp;nbsp;of war, but&amp;nbsp;it would be fair to say that today she is not feeling her&amp;nbsp;best.&amp;nbsp; &lt;/P&gt;
&lt;P&gt;Designers can also add navigational exclusion zones.&amp;nbsp; Once entered, these appear as highlighted regions on your tactical map.&amp;nbsp; In this scenario, it&amp;nbsp;has been&amp;nbsp;assumed that the actual territorial waters of Libya are a no-go zone for American ships and aircraft.&lt;/P&gt;
&lt;P&gt;One bit of advice for&amp;nbsp;those interested in writing their own scenarios...because Command has so many options, I recommend people start with small and simple scenarios like this one and work up to greater complexity as&amp;nbsp;they gain experience.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;-------------------------------------------------------&lt;/P&gt;
&lt;P&gt;A delta template .ini file has been included in the .zip file to assist in updating the scenario to any future versions of the database.&amp;nbsp; &lt;/P&gt;
&lt;P class=MsoNormal style="MARGIN: 0in 0in 0pt"&gt;Scenario Author: Mark Gellis&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;/BODY&gt;</ScenDescription>
  <Complexity>1</Complexity>
  <Difficulty>3</Difficulty>
  <ScenSetting>Gulf of Sidra</ScenSetting>
  <ScenDate>1985</ScenDate>
  <DBVersion>DB3K_504.db3</DBVersion>
  <Scenario_Compressed>[encoded data, 106952 characters]</Scenario_Compressed>
  <CompressVersion>5</CompressVersion>
  <BuildNumber>1328.13</BuildNumber>
  <Version>Command v1.06 - Build 1328.13</Version>
  <IsCampaignCheckpoint>false</IsCampaignCheckpoint>
  <SaveCurrentTime>626318856000000000</SaveCurrentTime>
  <CampaignID />
  <CampaignSessionID />
</ScenContainer>