Date/Time: 07-08-2018 / 04:00:00 Zulu
Location: Taiwan

Introduction

Chinese marines and airborne troops were now in process of restoring basic services to the population of Okinawa and processing significant number of US and Japanese prisoners after winning a hard fought battle. The landings had gone well and the initial land battles were sharp, but having gained air and sea superiority and the arrival of significant follow on forces the Chinese prevailed after three days hard fighting, and mercifully demanded and received the surrender of remaining forces. Japan and the US had lost an important battle and forward position in a lightning war.

China’s military was victorious but had stretched as far as it had ever gone before. It had carried out significant military operations against four nations in a week’s time and was beginning to feel the strain on its resources. The fighting needed to end shortly so forces could dig in, recover and the politicians who now had significant leverage could end the war favorably. One objective was in the way though: Taiwan.

 

Scenario Notes:

This is a large single-sided battleset scenario lasting 24 hours.

You will have to conduct a nuclear EMP attack which requires you to manually allocate and specify that you want a high-altitude detonation in the weapons allocation dialog.

To do this:

  1. First select the firing unit, right click it, select attack options and select engage target manual and then select the target to bring up the weapon allocation dialog.
  2. Allocate each nuclear weapon to a target.
  3. When allocated, they will appear in the weapons allocated lists on the left. Right click the alloc to: lines to order the high altitude detonation.

Prior to EMP strike make sure your side's radars are off. If not, they will be significantly damaged. You still may take light to moderate repairable damage to sensors in the strike from the EMP wave, but ensuring they are off usually prevents destruction.