The stunning loss of Okinawa and the EMP strike and subsequent bombardment of Taiwan had two major effects. First, it emboldened the remaining DPRK leadership to order a full mobilization to invade the South. They believed the US and its allies to be mortally wounded, and that the opportunity was at hand to invade and "free" the South before enemy forces could recover. Second the US, South Korea and Japan all realized that they could no longer afford to take the first blow. They must strike first and decisively.
Long over were the days were a nation could mobilize a massive land army and surprise an enemy. US, Japanese and Korean intelligence systems were significantly degraded due to Chinese conventional and cyber attacks, but the intelligence systems to monitor DPRK mobilization have been in place over decades and included non-technical means such as visual observation by human intelligence sources in North Korea itself. Thus the mobilization was observed and reported early, giving ample opportunity for a more agile force to react.
US , Korean and Japanese air forces had suffered greatly during the missile strikes. The Chinese relied on more precise missiles that were able to shatter runways, tarmacs and in some cases penetrate hardened shelters. The North Koreans relied on less accurate high explosive missiles but did use chemical warheads in many cases that sickened and killed military and civilian people by the scores. The butcher’s bill was high - but so was the desire to strike back.
US Forces had already struck significant blows days earlier against DPRK leadership bunkers. Unknown to them they had actually killed a significant portion of the senior military leadership. What was left to lead was a young indoctrinated officer corps, ready to endure a pyrrhic victory for a dear leader who was killed by the first bomb. The USAF, ROKAF and JASDF were ready to oblige.
The objective of this scenario it to put the player in the position of managing a limited set of air resources during a complex start to a land war. There are many targets to start with, and many more time-sensitive targets will appear as time progresses. They are the most valuable. The goal is to match targets with the right resources and do your best to not waste munitions.
This scenario is a large, busy one-sided scenario with a duration of 10 hours.
Please leave special messages on as you will be receiving targets through them.